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Play credits only. Mullet Credits (MC) are fictional, have no cash value and can never be exchanged for game gold, crypto or cash. No deposits or withdrawals. Play responsibly.

mulletbet Originals

Mullet Mayhem

MC

Min 0.20 · Max 200.00 MC

20 lines, always played: your bet covers every line. Wins pay up to 5,000× your bet.

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MULLET MAYHEM

Business

Party zone

Bet

1.00 MC

Last win

—

Balance

—

Sign in to play with free Mullet Credits.

Fictional play credits · RTP 96.06% · Space to spin

Paytable & rules

Line pays

For your stake of 1.00 MC, spread over 20 lines. Wins pay left to right from the first reel, 3 or more in a row. Only the best win on each line pays; wins on different lines add up.

  • Mullet Wild

    5× 312.50 MC4× 62.50 MC3× 12.50 MC

  • Party King

    5× 200.00 MC4× 30.00 MC3× 7.50 MC

  • Flaming Mullet

    5× 100.00 MC4× 20.00 MC3× 5.00 MC

  • Racing Helmet

    5× 50.00 MC4× 12.50 MC3× 3.00 MC

  • Cassette

    5× 37.50 MC4× 10.00 MC3× 2.50 MC

  • Neon Shades

    5× 25.00 MC4× 6.25 MC3× 2.00 MC

  • Golden Comb

    5× 25.00 MC4× 6.25 MC3× 2.00 MC

  • A

    5× 12.50 MC4× 3.00 MC3× 1.00 MC

  • K

    5× 12.50 MC4× 3.00 MC3× 1.00 MC

  • Q

    5× 10.00 MC4× 2.50 MC3× 0.60 MC

  • J

    5× 10.00 MC4× 2.50 MC3× 0.60 MC

  • 10

    5× 7.50 MC4× 2.00 MC3× 0.60 MC

  • 9

    5× 7.50 MC4× 2.00 MC3× 0.60 MC

Special symbols

Mullet Wild

Lands on reels 2–4 and substitutes for every symbol except the Disco Ball and Party Pass. Three or more wilds in a row also pay on their own. In After Hours each wild carries a multiplier.

Disco Ball — scatter

Pays anywhere: 3 = 2.00 MC, 4 = 10.00 MC, 5 = 50.00 MC. 3, 4 or 5 also start After Hours with 8, 12, 16 free spins.

Party Pass — bonus

Lands on reels 1, 3 and 5 in the base game. One on each of those reels opens the Mullet Mayhem garage.

Business in the front, party in the back

Reels 1–3 are the front; reels 4–5 are the Party Zone. Every spin draws a Party Zone multiplier with its own provably fair number, independent of the symbols. It multiplies every line win of 4 or 5 in a row — wins that reach the Party Zone. Wins of 3 stay in the front and pay as they are. The badge shows only when it actually multiplies a win.

MultiplierBase gameAfter Hours
none (1×)83.0%60.0%
2×11.5%25.0%
3×4.2%11.0%
5×1.3%4.0%

After Hours free spins

3, 4 or 5 Disco Balls award 8, 12 or 16 free spins at the same stake, on rooftop reels with more wilds and premium symbols (and no Party Passes). Each wild carries a multiplier; the multipliers of all wilds in a winning line add up (2× + 3× = 5×), and the Party Zone multiplier applies on top. 3 or more Disco Balls during the feature add 8 spins, up to 48 in total.

Wild multiplierChance
2×70.0%
3×25.0%
5×5.0%

Mullet Mayhem garage

Three Party Passes open the garage: three doors, and every door pays. Each door's prize is drawn with its own provably fair number when you spin, so the order you open them in changes nothing — there is no wrong door.

Door prizeAt your stakeChance
3× stake3.00 MC40.0%
5× stake5.00 MC30.0%
8× stake8.00 MC18.0%
15× stake15.00 MC9.0%
50× stake50.00 MC3.0%

The 20 paylines

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20

The numbers

Return to player (calculated)
96.06%
Base game / After Hours / Mayhem
63.8% / 25.4% / 6.8%
After Hours, on average
1 in 117 spins
Mullet Mayhem, on average
1 in 306 spins
Maximum win per round
5000× stake
Stake
0.20 MC – 200.00 MC
Volatility
Medium-high

The RTP is calculated exactly from the reel strips and the multiplier tables, before the 5000× cap (which can only lower it), and was checked by simulating millions of rounds. It is a long-run average: any session can be well above or below it. You can play with fictional play credits, or in BTC where real-money play is open to your account; the rules, maths and RTP are the same in every currency.

Provably fair

Every round — the base spin, every free spin and the garage prizes — is decided on the server when you press spin, from your provably fair seeds (server seed, client seed, nonce), and paid in the same step. The reels and bonus screens only play back that result, so skipping or refreshing can't change it. Each reel stop is floor(float × strip length); the order in which the round uses the floats is published, and any round can be re-checked on the provably fair page once its server seed is revealed.

Settings

Sound
70%
25%
70%
Play
Spin speed

Settings stay on this device. Set loss and wager limits or take a break under Account → Safer play.

How Mullet Mayhem works

Five reels, three rows and 20 fixed lines. Matching symbols pay left to right from the first reel; the Mullet Wild stands in for every symbol except the Disco Ball and the Party Pass. Reels 4 and 5 are the Party Zone: wins of 4 or 5 in a row are multiplied by the spin's Party Zone multiplier (2×, 3× or 5× when it hits).

3+ Disco Balls start After Hours: 8, 12 or 16 free spins where wilds carry 2×, 3× or 5× multipliers that add up. Three Party Passes open the Mullet Mayhem garage, where all three doors pay. The calculated RTP is 96.06%, the maximum win is 5,000× the stake, and every round — features included — is decided from your seeds when you spin.

RTP
96.06%
House edge
3.94%
Bet range
0.20 – 200.00 MC
Max payout
1,000,000.00 MC